Here is the answer for tsumego (11)
C2 is the answer for this problem. White could connet with 2, attempting for the second eye, but black will play 3. Black of course can't play F3 since it's self-atari. In a real game white should just skip move 4 and save it as a ko threat.
White captured
Black can't play D2. White will lay C2 and the tesuji at E3 won't do anymore, since white will have 2 eyes.
E3 also won't work if it was played first. White will simply connect, leaving C2 and F3 as miai.
Sunday, December 20, 2009
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